Exploring the Fallout Universe, Gaming’s Most Astonishing Television Success
The Fallout TV series is back to streaming services, and it's fair to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's journey.
There was vault-dweller Lucy, trying to act with integrity and learning that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his faction's dogma and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated wastes.
Building Anticipation for Season Two
The show's first season conclusion unveiled key information about the culprits behind the global annihilation that sealed a group of people in underground vaults for an extended period. It also posed numerous mysteries open for the next installment – and, now, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the feedback to the show, so this time people are arriving with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, even if it was somewhat buggy at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its creators ensured physical models and locations were constructed, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
In fact, virtually each creature you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by skilled directors who are also longtime fans, in collaboration with the visionaries behind the source material. This common understanding for the universe is clear in the end result.
The second season is being released on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a altered weekly discussion, a dynamic the team themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”